Protopie slider11/13/2022 ![]() Once added, select the frame you wish to navigate to from the dropdown menu. Pro Tip: If navigating to a far away frame, select your first layer and click the "Add" icon next to "Interactions". The first layer will become a new flow starting point if has no other connections. The "Interaction Details" menu will then appear. An interaction happens when you set off a Trigger of an Object which results in a Response from the object. To add a connection, hover over or select the first layer and drag the blue node that appears to the second layer. frames, groups, shapes, text layers, etc.). Connect layersĪdd a connection between any two layers (e.g. Trigger: The event that causes a change (on tap/click, on drag, while hovering, while pressing, key/gamepad, mouse enter, mouse leave, mouse down (click), mouse up (release)).Īction: The change that is happening (navigate to, change to, open overlay, swap overlay, close overlay, back, scroll to, open link).Īnimation: The behavior of the change (instant, dissolve, smart animate, move in, move out, push, slide in, slide out). Or they can be more complex with animated elements that move or change properties. Having access to the entire Unsplash image library inside of Figma is just immense and saves so much time when you’re wanting. Interactions can be simple with instate animations. No more manually downloading and inserting images into Figma. They work by connecting two layers, then determining how those layers will interact with each other by adding a trigger, action, and animation. Use them to show different behaviors, effects, and navigational patterns. Interactions are the primary feature used when building a prototype. ![]()
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